Bresenham Circle Drawing algorithm


# include<stdio.h>
# include<conio.h>
# include<graphics.h>
# include<math.h>

void main()
{
 int gd=DETECT,gm;
 int r,x,y,p,xc=320,yc=240;
initgraph(&gd,&gm,"C:\\TC\\BGI");
cleardevice();

printf("Enter the radius ");
scanf("%d",&r);

x=0;
y=r;
putpixel(xc+x,yc-y,1);
p=3-(2*r);
for(x=0;x<=y;x++)
{
if (p<0)
{
y=y;
p=(p+(4*x)+6);
}
else
{
y=y-1;
p=p+((4*(x-y)+10));
}

putpixel(xc+x,yc-y,1);
putpixel(xc-x,yc-y,2);
putpixel(xc+x,yc+y,3);
putpixel(xc-x,yc+y,4);
putpixel(xc+y,yc-x,5);
putpixel(xc-y,yc-x,6);
putpixel(xc+y,yc+x,7);
putpixel(xc-y,yc+x,8);

}
getch();
closegraph();
}



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