var drawing:Boolean = false;
this.graphics.lineStyle(1, 0x000000);
this.graphics.moveTo(mouseX, mouseY);
this.addEventListener(Event.ENTER_FRAME, onLoop, false, 0, true);
stage.addEventListener(MouseEvent.MOUSE_DOWN, onDown, false, 0,true);
stage.addEventListener(MouseEvent.MOUSE_UP, onUp, false, 0, true);
function onDown(evt:MouseEvent):void
{
drawing = true;
}
function onUp(evt:MouseEvent):void
{
drawing = false;
}
function onLoop(evt:Event):void
{
if (drawing)
{
this.graphics.lineTo(mouseX, mouseY);
}
else
{
this.graphics.moveTo(mouseX, mouseY);
}
}
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